Sad Men
England and the Throne needs stalwart men (and who knows, perhaps even a woman!) to defend it from threats of a preternatural form... this is a period setting that combines superhumans and horror in a darkly comic and strange adventure; think League Of Extraordinary Gentlemen meets Brimstone with a dash of Blackadder the Third!
Players:
- David Arthur: in absentia
- James Hollywood: Mr. Billings, an utter lunatic with a guilty secret
- Kevin White: Jeremiah James Forrest, man of medicine
- Justin: Jack Davenport, gentleman adventurer
- Louisa Djerbib: Marianne de Winter, adventuress & scholar
- Jeffery Lay: Robert Thatcher, honest trader
- Stephen: Arthur Rose, man of god
- GM: James Mullen
The Proceedings of the Royal Inquiry
Approved List Of Powers
The following represents a list of Power Packages from the BNW game which will be available for use in The Sad Men; note that BNW is unlike most other games in that it gives a pre-defined package of powers for each type of hero, e.g all shapeshifters have exactly the same powers and no others. In order to make things a bit more interesting, you will be allowed to take 2 of these packages instead of just 1 and you will get all the 'Tricks' (stunts using your powers) from both packages.
- Blaster: Fires energy bolts
- Bouncer: Fast fighter
- Flyer: Flies!
- Goliath: Huge and very strong
- Gunner: Crack shot
- Healer: Huge bonus to healing skill
- Scrapper: Tough fighter
- Speedster: Incredibly fast
- Covenant: For Cleric only. If you are the Cleric, this will automatically be your package and it is the only one you will get!
- Defender: Force field
- Genius: Bonus to all Smarts rolls
- Hot Shot: Spits fire
- Screamer: Head splitting sonic attack
- Shrinker: Gets small
- Sneak: Stealthy and sees in the dark
- Telekinetic: Moves small objects with the power of their mind
- Teleporter: Teleports!
- Tough: Virtually indestructible
- Changeling: Shapeshifter
- Charmer: Bonus to Charm rolls
- Phaser: Walks through walls
- Booster: Doubles the effectiveness of other powers
- Charger: Electrical attack
- Interrogator: Huge bonus to detecting lies
- Watcher: Sees through matter, sees heat, has telescopic vision and can project microwaves!
- Communicator: Sends messages mentally
- Dessicator: Extracts water from things (including people!) and doesn't eat or drink
- Freezer: Cold touch
- Gasser: Exhales toxic gas
- Jungler: Controls plants & animals
- Aquarian: Amphibious
- Ratmaster: Lord of vermin!
- Paralyser: Stuns with a look
- Stretch: Pliable body
- Timetripper: Can take a second chance at anything by rewinding time a few seconds
- Doubler: Splits into 2 identical copies of themself
- Poisoner: Toxic touch
- Fortunate: Very lucky
Experimental List of Powers
As above, but these are homebrew powers, so many features have not been rigourously play tested; you may choose one of these but I cannot vouch for its game balance! You have been warned!
- Adaptor: Chooses a small bonus based on circumstances
- Adherent: Sticky grip and ability to fire gooey strands...
- Anchor: The immovable object
- Archer: Incredible with a bow
- Beacon: Solar powered light producer with laser attack
- Berserker: Savage fighter
- Blitz: Fires lots of small energy bolts...
- Bulldozer: The irresistible force
- Cannon: Fires a massive energy bolt but is very slow
- Champion: Skilled fighter, natural martial artist
- Conjurer: Palms and produces small objects
- Detective: Huge bonus to Criminology rolls
- Digger: Tunnels at a walking or even running pace
- Dissolver: Reduces metal to sludge, but this power is always on!
- Drainer: Steals health, Strength and Speed from others
- Duellist: Master swordsman
- Eel: Quick and slippery
- Fool: Huge bonuses to both Bluff and Taunt
- Gale: Blows hard
- Gauntlet: Powerful, unstoppable punch
- Hunter: Makes cheesy cover versions of old records... sorry, I mean: Bonuses to Shadowing and Tracking
- Invisible: Totally invisible... all the time!
- Listener: Excellent hearing, including sonar
- Master: Good at everything he does
- Mesmerist: Dominates the will of another briefly
- Missile: Ballistic flier
- Mystic: Meditation provides bonuses to checks and also gives out of body experience
- Passenger: Piggyback your awareness in somebody else's body
- Prognosticator: See the future, dimly
- Ranger: Natural wildsman
- Rocket: Flies like a rocket, with smoke and flame!
- Rusher: Incredible reflexex and coordination
- Shroud: Produces a smokescreen
- Silencer: Suppresses noise and vibration
- Spectre: The power of fear
- Split: Freezes time around them